I share the code now (in it’s current shape), because I know you want to play with it and maybe help out. This was a fast port, so don’t be surprised to see some bad hacks in place. I change this to the current resolution of the main monitor during OpenGL start up. – if you want to play in your native monitor resolution you have to choose the following option “2048×1536”. – added some tweaks for widescreen support (show more content left and right instead of cutting content from top and bottom) Widescreen resolution Crosshair improvements Enable full dismemberment FXv3.0 High resolution loading screens Bloody. This is the only thing I changed from the original code to improve the gaming experience. – input handling in window mode is not perfect – some font rendering issues with the Intel Mesa driver (on my test machine) – multi-monitor handling is still experimental In order to start Jedi Outcast, the “base” folder from your original game has to be copied into the folder of the Linux binary files.īe sure to mark “jk2sp” as executable and start the game with it. From the main menu, enter D-UP, D-DOWN, L stick click, right stick click, left stick click. The following files are needed to run the game: Star Wars Jedi Knight II: Jedi Outcast Cheats For Nintendo Switch Level select. The binary files are not build or tested to run on every Linux system, but they should work on Ubuntu 12.10.
![jedi knight ii jedi outcast widescreen jedi knight ii jedi outcast widescreen](https://www.gry-online.pl/galeria/html/pliki/42116671.jpg)
If you just want to play the game without compiling anything, the binary files are located here: “jedioutcast/code/Release/”. – I’m using a 64bit system, but this port is still a 32 bit program!
#Jedi knight ii jedi outcast widescreen mod#
My development system: Ubuntu 12.10 64bit This is a mod that fixes the stretched crosshairs when playing Jedi Outcast in widescreen 16:9 or 16:10. The whole compile process is based on it, but I think it should be pretty easy to add Makefiles or other compiling structures. I used Code:Blocks as starting point for this port. Title: STAR WARS Jedi Knight II - Jedi Outcast(with JediOutcastLinux), / Type: Game.